So in Alpaca Raceway, the boosters are weird, so I wanted to fix them. I want it so if the booster is pointing to the left (180 degrees) and the car hits it parallel (90 degrees, the car’s forward direction is down), I want the car to go to the left. pretty simple. But, if the car hits the booster from the other side I want it to also move to the left, but less.

Basically this

Currently, it just makes it get pushed in the X (or Y) direction so you have no control over the car, and it’s not like it’s just speeding up. I want it to be like the boosters in Mario Kart or in Trackmania

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Well first off, you’d need to find the momentum with the booster.

You can do this by converting the angle to a radian: a * (Math.PI/180)

Then plugging it into these equations (b being the strength of the boost and a being radian)

x velocity: Math.cos(a)* (b)

y velocity: Math.sin(a)* (b)

Now that you have these, you can extract the player’s velocities and find the mean (average) of the x and y’s.

a being angular x and b being x velocity: (a+b)/2

a being angular y and b being y velocity: (a+b)/2

and that should calculate the boost mixed with the current velocity.

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Ok, this should work, but now I have another problem. I had the input for the velocity in the Foward and now I need it to be in the X and Y. I would use the same equation you gave me for the boosters but I needed the X and Y velocity for it, and now I’m trying to figure it out.

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you should use extractors to get the x and y velocity, it should output the correct x and y. You should be able to keep the forwards

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