I know I don’t ask for help often but I honestly can’t figure it out. I am attempting to make SCP-012, which for all you depressed people who don’t know what that is, it’s a bouncy ball that doesn’t slow down, and eventually breaks the speed of light and disintegrates. I want the ball to deal damage equal to it’s speed. Maybe Speed should be a new extractor component?

This is probably a bad idea but the longer the ball could exist for from the time it last had a collision could set off a timer which would occasionally increase the speed and when the speed surpasses at certain point the ball disintegrates.

I did that :slight_smile:

You could extract X velocity and Y, then absolute and add them together

Math.abs(A) + Math.abs(B) = Total Velocity

I did that already @“JR 01” thanks though