A-Box is coming along, but it is going to need some more attention to detail than I had originally planned. I will post a link here, and I will comment below what I need help on, because I’m going to need a LOT of help. Thanks in advance, and have a great day!
That works! Thanks @“Johnny boy” ! I know I may be asking a lot from you, but here is another:
Help Me No.2
(Same level) How would you make it so that T.1.M will go forward, go backwards, then forwards again over and over but moving just enough to appear on the other side? I have something that works somewhat, but I want it to move further back.
That seems to be working just perfectly! I just want to get one more thing done, and I’ll be set for today.
Help Me No.3
(same level) Like T.0.DD, I’d like it that T.1.M, the other box/boss, will stop moving as well, and also stop firing the bullets. This part has no set programming as I don’t know where to start. Thanks!
I will try that out, and I will let you know if it works. At this point, you @“Johnny boy” and @“JR 01” are going to be included in the credits as this game has great portion because of you guys!
Yes, it works @“Johnny boy” ! I am pretty sure I can finish this scene with this (even though the main level is not finished :lol: )! Thanks for all of the help! I will post any other problems if I have any here. Thanks again, you are a great help!
It’s all right @“JR 01” , and I had just paused the controls which you had shown and what @“Johnny boy” had shown. The scene is just about fully functional, only that you don’t go to the next part afterwards at the moment. You can check it out if you want, I just need to add in some new GUI. Thanks for all of the help, both of you! You’re both fantastic! Keep doing you, and have a fantastic day!
Lately, I’ve been trying to make a second ending, and to do that I have to make it so that if you lose the game, then T.1.M’s dialog if you won does NOT happen, which I had tried to do with a series of switches, which do not seem to be working. You see, how T.1.M loses energy is from a timer, and I’ve been trying to connect the switch to it (the programming for T.1.M’s health bar is in T.0.DD boss level’s programming) which did not stop the message from happening. I want it so if you lose, one message plays, the other doesn’t, and if you win, the other message does not play, while the win message does play.
If you have any questions, as that does look confusing up there, just @ me and I will here to clarify. Any help will be appreciated. Thanks, and good luck!
EDIT: I removed the programming from before so people are still able to play it. Sorry if this is any inconvenience.