bro⊠what? First, this is not a competition, you are turning a friendly convo into something weird.
I never said it was impossible, thatâs why I shared an image of the overlay with the cut-out of the skull lmao. Like you downloaded the image, and were like ânah yea Imma do this, he for sure never did this with the imageâ like?? As if the whole purpose of that image wasnât to do that.
I feel like Im talking to someone who doesnât want to listen so I donât think I wanna continue this lmao.
There are always 30 ways of doing the same thing on flowlab, no need to be like that. Peace
Unfortunately my computer was kind of lagging, so I felt it was hard to control the submarine. It looks really cool though! Your art style is always smooth and feels comfortable.
Hey everyone! New update!
I just made some cool updates to the game! Itâs nothing major, but it is at the same time.
The game is now a lot more comfortable to play, and hopefully, it doesnât crash or its not super hard as it was.
Update 1.1 Changelog:
New Stuff:
The Leaderboard was reset, so thereâs no longer my out-of-average score, and everything feels fairer.
Skip the Tutorial Feature!!! YAY
And the âMost Requested feature of the yearâ award goes toâŠ
You now have a lot of extra time to explore
Better Level Design, the areas are easier to transverse through (less tight gaps), and the ship collision box is even smaller now.
Thereâs now a small & temporary icon that appears on breakable blocks when you select the LASER DRILL tool. Basically, a clue that tells the player which blocks are breakable.
Showing the LASER DRILL aim on breakable objects.
The Lethal radiation now actually starts at the 5-minute mark (instead of slightly before), which gives you a lot more time to explore and come back. It is also less confusing.
I plan on adding another warning later on, which should make it clear that even if you are outside the radiation zones, you will still be infected.
You can now also reach Level 2. Since the game was so hard and buggy, it was kinda impossible to reach the second level. Now, you can explore even deeper
Boxes now donât damage the ship, have physics, and are also breakable by the LASER DRILL. Yay fun ahah
Fullscreen was disabled, for now, as grazer investigates why the game crashes.
Bug Fixes, Click to open
Bug Fixes:
Touched-up Menu Controls
Fixed Dialogue sometimes getting stuck or not showing (I did some spring cleaning on the code, and itâs so much better now)
Properly Resets the Player HP when you successfully finish your mission
Fixed sometimes not being able to eat plants (weird bug?)
Fixed other small issues
I still want to update many things, but Iâm working my way through the priority list.
Some performance updates are coming later on.
Thanks everyone, for the feedback so far! Give it a try again, and let me know what do you think of it now!
You should be able to get a way better score now Happy Exploring!
Hey! This time for the dialogue, I used the actual label Behavior, but used the bundles from the Label Bundle to cycle through the dialogue and animate it.
I did use the Label Bundle to make the damage Numbers and other stuff
Hey everyone!
Due to the last flowlab update, the game was closed for a few days, it crashed instantly, but itâs back to normal now.
Grazer took the time to look into it and fix it on the flowlab discord server, so thanks!
The game still crashes sometimes while you are playing due to the shadersâ use (Lighting system).
Grazer said he would look into it, but heâs a busy man, as we know, so yea, no date.
And to be honest, I might remove that feature entirely just so I can make the game decent and playable.
I think so. It was the first dialogue that said âHey Agent, Do you copy?â and no matter what button I pushed it wouldnât go to the next dialogue. I got it to work once, but the next time I tried it did that. I think it just might be something wrong with my computer or my lag.
Actually, I just tried it again and it worked. I have no clue whatâs happening. On the times that it doesnât work the next button looks like it was clicked, but it doesnât trigger the next dialogue.
Hi everyone! This flowjam, I want to rework and update Hidden Depths!
I had a specific vision for this game, and I think it has plenty of potential, so I want to make this game good and try to make it closer to what I initially envisioned.
I feel like improving this One instead of making a new game.
I already have a list of things I want to do, but I will also collect the feedback you guys gave over time.
Letâs gooo! Hopefully, I will find the time
Good luck to everyone participating in flowjam