So I was creating a missile for Flowlab Game Creator - Super Blocky Racing All-Stars (Test Build) and when a racer releases a missle it’s supposed to target the player in front of them. My intended result is for the missile to target that same racer they locked on first, but instead, if another racer passes them while the missile is active, it targets them instead. Anyone know a fix for this?
There pathing for the missile is inside any of the rocket objects and the player/ai objects named “homing attach”.