How can I improve enemy pathfinding ai without waypoints?

Hey, I just found this again and realized I kind of left you hanging, sorry about that. If you are still wanting to have pathfinding in your game, I’d recommend using my new version of it (here: 4 Pathfinding / Player Follow Examples (Platforming & Top-Down) - #27 by thebrickccentric). It’s a little more complicated, but it’s much better performance-wise than any of my other systems.
If you’re not still working on this, then I’m sorry I didn’t help more earlier, and good luck with whatever you’re working on now.