here’s an example grazer madehttps://flowlab.io/game/play/487532
@USERNAME55 how would you make that connect to the player taking damage?
you can use filters. for example, the health number goes into a filter and if the health is 3, it will play a certain animation
something like this. change the number before the animation behavior to which frame you want it to be (you might need more than this if your player has more health)
@USERNAME55 oh,ok i will try this
@USERNAME55 do you have time to help me with something else?
i have an attack animation in my game but i dont know how to make it affect an enemy. https://flowlab.io/game/view/1469791
you can make it so when the animation is played it also emits something that affects the enemy
@USERNAME55 the 2d example doesn’t showit with an an player animation.
i think the first example is for you
do this for the animation.
@USERNAME55 oh,got it thx