here’s an example grazer madehttps://flowlab.io/game/play/487532
you can use filters. for example, the health number goes into a filter and if the health is 3, it will play a certain animation
something like this. change the number before the animation behavior to which frame you want it to be (you might need more than this if your player has more health)
you’re welcome
sure
i have an attack animation in my game but i dont know how to make it affect an enemy. https://flowlab.io/game/view/1469791
you can make it so when the animation is played it also emits something that affects the enemy
i think the first example is for you
do this for the animation.
you’re welcome