This is also not working
Ok nevermind I made the floorâs parent the ground block and it work. So i can always make other blockâs parents the ground block as well
do you want it so the character can only jump when itâs moving? Currently, thatâs what itâs doing. If you wanted it to be able to jump whenever itâs on the ground the ray cast would need to be set on âfloorâ instead of âgroundâ
I fixed that, also how would I add coyote time without the player being able exploit it and get a double jump?
Unless I use 3 ray casts
nevermind that was a terrible idea
I donât know what coyote time is so I looked it up, is it the player being able to jump right after they fall off a block for a few frames? I think having a slight delay before the ray casts turns off the jumping and having the switch turn itself off might work, so if you still wanted to implement it you could.
Ive tried that but in those fe frames you and double tap jump and do a double jump
Oh, ok thank you I didnât realize that the switch turning itself off after being used plus the timer would work. Thank you so much.