I am trying to make a range, that if your cursor is too far away from the player, it will disable its functions.
hmmm… try doing this:
I’m sure there’s a simpler way to do it, but I literally know nothing about sin, cos, or tan, lol
I try doing that, but it makes my player flip out, and I don’t think it works for the Switch
Use a switch to turn off the function when that happens, I suggest using the distance bundle.
Ok, I found your AngleTo bundle and tried it out, it works, but my custom cursor is in user inference that might be the problem, and it’s not tracking properly.
just set the extractors to your cursor :3
Does this face look like that I did so? -_-
Ok, I figured out the answer to all of this. My cursor was in URI, so I moved it to the game world, and it works, using JR_01’s AngleTo program.
I think the problem with this is the cursor has to be a block and then set the raycast.