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Increase the collision delay in the Collision block
By how much? I’m currently at 0 in the collision block
A lot more than that, for every 1 in the delay is 1/10th of a second. So for example if you wanted to have the enemies only collide with the player every second, set it to 10.
alternatively, you can implement an immunity frame system into the player health. basically, just lock negative inputs to the health counter for a set time, and make the character flash while this is happening. This will give your platformer’s health system a more professional feel, and is standard for platformers with health mechanics.
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I don’t mean that, I mean that the enemies keep getting stuck on each other