How do I make a mechanic where if you kill all things on screen, it takes you to the next level?

@“oliver.stanton”, do you mind sending the game link?
With this much help, I thinking it could be a personal error or possibly a bug.
I can test a few things out myself with the link.

…Also in the screenshot, most of your NextLevel behaviors doesn’t have a level selected for it to go to another level.

http://flowlab.io/game/view/1269892

Here’s the link to the game @“JR 01” I must be really bad at this or something, I’ve gotten so much help and haven’t gotten it. Hopefully I get it soon.

@“oliver.stanton”, its a learning curve and its always the little stuff that get ya.

Here’s what you need in the “Big Bun” or “enemy” object:
1 November, 2019 - Loom Recording_Moment

And in the “Next Level Mechanic” or the “other thing”,
you just need to select a level in the behavior (if not “Level 2”).

1 November, 2019 - Loom Recording (1)_Moment

I tried all that and it STILL won’t work. I did exactly what you showed. I think I have another problem somewhere else in the game that’s effecting it. I can’t believe that this is working so poorly. I think I need to do a deep dive into the code to search for the problem, and please if someone has an example or finds a way for it to work, send me the link to the game so that I can see it. But, thank you all for trying so hard and helping me.

So close but the message and mailbox are cap sensitive.

Message says “point”
Mailbox has"Point"

point ? Point
Point = Point

Just capitalize the P in the message and it will work

Boy, this must be a big problemas XD.