How do i make a shield system in a platformer game

I want to make it where when you let go of the shield button, the shield gets put away.

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Just use an attacher :^)

Like can you show me an example?

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Literally just whatever key you want to have to press linked to an attacher.
image

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The issue with this is that attacked objects do not have collision

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Hook the health up to a switch and have the shield set it to off, then, hook the shield up to a NOR gate that turns it on.
But, if you don’t want it to block health loss completely, make it so that the damage done is less when the shield is up, use the NOR gate to restore it.

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It doesn’t have physics but it can collide with things

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screenshot? Im confused

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I cant find the discussion but I remeber @PixelPizza came up with an alternative

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what is the alternitive?

Death is the only alternative. You either learn or you die :face_with_monocle:

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What @Agent_Y said, what @edwardi quoted, or you can check the Shield logic from Not Worth Dying 4:
Flowlab Game Creator - Not Worth Dying 4