How do I make an enemy attract to the player without using the current design?

The player appears later on in the same level, so using the current design won’t work because of the extractor’s need of an exact object. What do I do? In Star behaviors

You could extract “this object” and message it to the enemies,
or use a proximity to get the objects coordinates.

@“JR 01” 1 can you send me a picture of what that would look like?

Thanks @ElecTronIC0 !