The player appears later on in the same level, so using the current design won’t work because of the extractor’s need of an exact object. What do I do?
http://flowlab.io/game/play/1274024 In Star behaviors
You could extract “this object” and message it to the enemies,
or use a proximity to get the objects coordinates.
@“JR 01” 1 can you send me a picture of what that would look like?
Thanks @ElecTronIC0 !