How do i make objects non-raycastable without changing anything else about it?

i’ve been making particle effects for the player character in my game and found that the raycast in charge of jumping considers the particles as the floor, causing buggy jumps.

The enable behavior will do it, but that disables the collision too. Honestly the best option is to destroy the object and place a different one that can’t be raycasted in its place.

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I think you need a “block parent”. And set the raycast to this parent, so it will detect all the blocks, or floor without detecting the particles.