In my game, Fallout Anarchy, there’s a new device I want to introduce called the disruptor. It has 2 tries before it has to charge up again. I can do all of the stuff behind that, but I need to make some sort of locator first. The idea is that there’s a cross-hair that hovers over the object that you want to disrupt. Upon doing so, it activates a pulse of some sort, in this case, the deactivation which I can take care of.
you probably want to spawn a cross hair that tracks the mouse here is a concept. press the yellow d for the cross hair then when hovering over the tv with cross hair press d and it should disrupt it hope this helps
Thanks! I don’t think it’s working though…
I think it’s working now. How do you make it work with multiple objects? Just make more than one?
umm im not sure i will have a look and reply later
Can you leave a link to your game and tell me were I am meant to be looking for it and also what’s the problem?
Can you leave a link to your game and tell me were I am meant to be looking for it and also what’s the problem?
It’s been a long time since I wanted to do this, so I may or may not have forgotten where it was. (I did) Good hunting! I guess… Sorry
http://flowlab.io/game/play/1009901
Ok no problem sorry for the delay:)
Thanks for understanding.
Also, I found it. It’s kind of an outcast, in the bottom left hand corner. I didn’t know how big the system would have to be, so I placed it there. Also, I deleted the whole cross hair thing so that you didn’t need to find the problem; you could just see if it worked in-game.
Ok thanks I couldn’t find it so what exactly do you want me to do again?
?
Sorry for the delay… But anyway, I just want you to make it in-game and take a screenshot so that I can see. But also tell me if it works in the game. It’s a lot to ask, I know. I’m sorry.
No its ok cool I will try
Thanks so much! =D
it doesn’t work in game but if you want you can add me to a dev team then i can implement it for you