Ummm. Said everything in the title.
Make a counter that subtracts 1 from its health in the object when it gets hit.
Collision --> -1 --> (+)3 --> Filter (=0) – [True] --> Destroy
________________ ^+ input __________^True is an output
Ummm. Said everything in the title.
Make a counter that subtracts 1 from its health in the object when it gets hit.
Collision --> -1 --> (+)3 --> Filter (=0) – [True] --> Destroy
________________ ^+ input __________^True is an output