How to change in objects bahaviour without changing in other levels

I’m kinda confused.
I’d like to use the same object from my previous level as I don’t want to animate the same sprite and I have a limited amount of objects, but I don’t want the changes in the object’s bahaviour on this level to change in the previous levels.
Is there a way to unlink them? :grinning:

I’m not entirely sure what you are trying to say, but one way of making the same object into two is make it that once the level starts it will send a message to itself, but the message is linked to the sprites object name, which every copy of that sprite is different since they all have different object names.
When it sends a message to itself and its the correct object, then it will turn off a switch in which disables the second sprites code, which just cut off any code that starts up something, like timers, once, always, etc.

I think this might help, but I’m not for sure cause I wasn’t entirely sure what you were trying to say.

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I think that is what I would like. It sounds a bit confusing, probably because I’m so new, but I’ll try to do what you just said. Thank you!

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