How to check collision constantly

im trying to make a collision trigger that will be activated for as long as the objects are touching. but the collision only activates once when they touch and then i have to move and touch again to make it trigger again.

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This is trickier than it sounds, because there is really no such thing as always touching. Objects will bounce against each other as collisions are resolved, and once they stop moving they are put to “sleep” which means there are no physics run on them.

Maybe there is another way to accomplish what you want - what’s are you trying to do?

Use a proximity trigger, set it to trigger really close

alright thanks guys ill use the proximity suggestion

You should consider proximity trigger as well

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If you are using Proximity and your desired object is detected, the X and Y outputs both emit a constant signal, so you can still use Proximity just to detect an object instead of just grabbing their X and Y position.