Why does the enemy need the globals of the other enemies??
Heres the link btw: Flowlab Game Creator - Dead Cells remake
No those globals are the players
Why are they called Enemy X???
The reason why they are called Enemy X is because they are FOR the enemy
That is terrible naming, just name it Player 1 X, Player 2 X, etc.
The globals aren’t needed. You want to face the closest player via X, and the Proximity is giving you that
Sorry I didn’t think of that plus Player X was already taken from the camera
OOOOOOHHHH now I get it
Thanks so much!!!
Actually, you’re moving towards the closest player, but want to stop when in the proximity of the player so proximity doesn’t work for the filiter
What?
Well I mean it works, but it’s not as effective because you still have to use other proximities
I see nothing wrong
I’ll send over a screenshot in a second
Flowlab Game Creator - Dead Cells remake Heres the link btw
Can you copy what you typed in the expression and paste it here
Also why can’t I just use the way you gave me before
Sorry, had to go do something for a while. You can use it the original way, this is just more effective.
Inside the expression is “Math.Floor(A, B, C)”