hey i want to create a thing in my game called BANDAGES. this is a collectible item and there is a label sayin how many i have.
so what i want to do is that if i press enter, i get 1 health/heart and the counter of bandages go down every time i press enter until there are no more bandages. and whene i have no more bandages and i keep pressing enter the health will keep not go higher.
THX
@“JR 01” @PixelPizza @meburningslime @browngr
@JR 01 @PixelPizza @meburningslime @browngr
can you all help me
I know how but I have to ask a singular question which can effect the outcome
do you want to star with 0 or start with a couple of bandages?
Please leave a link to the game
here it is
@glithctyrus i want 0 at first
Try this:
@KA11561 I need to ask one more question: do you want there to be a limit?
I-I have been defeated
@JR 01 thx
@glichtyrus no but i pick them up
i can make one were the recwired amount is based on the damage. so do you want to know.
thats what jr01 coded in the screen shot
@splash2018 no its fine
@everybody its fine
ok
@JR 01 it doent work look
when i press enter my health doesnt go up
thats because he gave the inventory part of it
i ment you cant heal one side of your body at all if you dont have anuf bandeges to finish healing it.
and get rid of that less than 0 and just use the fail output from greater than -1
That’s why I had a filter at the end, I wasn’t sure how you were going to add health (like by connecting the bundles or sending a message).
If you have it in the “All” bundle, then add 1 after the filter: (Delete the Orange wire)
p.s.
If you make it greater than 0 (instead of -1), the bandages will never display 0 on the screen.
Also the Less than 0 is so you dont get Negative bandages, I advice putting that back in.
oops i ment greater than 0.