I know that it takes SKILL for a 3d game so that’s why I want to know the core basics on how it works
well, do you know how to spritestack?
No I’m talking about like first person
And no
yeah, its pretty hard, I honestly don’t know how either.
This is Grazer’s example that I based dyson on. Yoann also has some engines that are a bit better, but performance is much worse on those
1 Like
So its all raycasting but how do i make it an illusion
Raycasting in flowlab isnt accurate so you have to make your own raycasting functions.
Oh. How does raycasting help me
Lots of dummy code in the raycaster
Well if you want the raw information, heres a page I’ve had bookmarked for the past 3 years. It goes into the process that was used to make wolfenstien.
1 Like
Not really, it’s pretty much all entirely used, just hard to understand
1 Like
that is MINDBENDING.
2 Likes