The title speaks for itself, really.
@jngthree @grazer @Latif3
I would have ai functions on the object, and once your object gets within the proxy or hits the collison trigger it reverts back to a different object. Hard to explain lol
ill post an example.
Here you go https://flowlab.io/game/view/397497
Just start the game and you will see the boomerang in action =]
Im sure theres better ways than this though haha
k ty! :mrgreen:
Believe it or not, I ended up with a similar rig in a certain W-I-P game
Here is a slightly more complicated example I made a long time ago. The Boomerang always returns to the player after a period of time. Spacebar to fling:
It seems very… challenging and time consuming.