Is it possible to make a live system? So what I’m trying to do is when Mario dies, he loses a life, but how to I make a life system when the level restarts?
A link to the game would help, but it seems like you would want to make a Global variable to count lives, and everytime the player dies and restarts subtract one from the life counter
when the counter equals zero, restart the entire game
@nhgcr_for_the_3rd_time Here is the link to my game, It’s very crappy: Flowlab Game Creator - New Crappy Mario Bros. PC!
You can do this in the 1-Up object to increase lives when you collect it
But since you have 3 marios I don’t really know where to go from here other than repeating the exact same code in multiple objects
The 1-Up object
So when I die, the life counter doesn’t go down, may I ask what the code is for losing 1 life? @nhgcr_for_the_3rd_time
In either the the Mario objects or a separate object (I would probably do the latter) and when the player does their death animation, send a message that will remove 1 life from the counter
First add this to the end of the death animation
Okay I did that what next?
Whenever the game restarts he still has his three lives for some reason @nhgcr_for_the_3rd_time
That’s probably because of the once behaviour, gimme a sec
After the filter to check whether the lives are above 0, If it fails send a message to the 1-Up object
then replace the Once in the 1-Up code with a Mailbox to receive the message
It’s all the default settings
Also I would recommend making a separate object to put the lives code into instead of putting it into the music block
Okay so I did that, but for some reason the label starts at zero and not three @nhgcr_for_the_3rd_time
hm
Where did all your death code go?
(In the mario object)