I couldn’t get a way to make breaking physics if you know, then you would tell me how you did it…
So here is an example that’s similar to what you are saying. You can always change what activates hit like collision or something. If you need further help implementing it you can always ask.
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this isn’t exactly what you want but it’s good to mix with some particles
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No, I meant Punching to destroy blocks
I’ve used a system where clicking down on the mouse emits an “attack” object a short distance for a short time. If a ‘breakable block’ comes into collision with this “attack” then the object is destroyed.
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I MEANT PUNCHING AS A CHARACTER!!!