I’m terrible with filter
You can use a filter for that, for every kill you make you have to add 1 to a number value, and when it’s greater than/equal to 6 it will bring you to the next level.
@Latif3 But how? What do i add to make it say that when the all the enemies die, which is 6 teleport you to a new level do i edit the enemies code (all our the same and are duplicated) destroy- -greater than 6-- New level
Uh, when you destroy something the behaviors after it are lost. Have the enemy send the player a message, which adds it up
thanks i’ll try that
Does destroyer have an output? Makes no sense.
Destroyed objects can output things as long as theres no delay, so sending a message or saving something will still work, but thats about it.