How to make an enemy sprite dodge?

In my game the player shoots saws at and enemy. I have the code set up so that when the saw reaches proximity of the Sprite, the sprite will jump, but it doesn’t appear to be working. Thoughts?

P.S.
Here’s the game if you want to check out the behavior for yourself.
http://flowlab.io/game/play/143553

Use proximity with the enemy and make the y be = to 0 (using filter) (BETTER: use less than -5 then have the pass turn a switch off and the fail turn it on then do a more than 5 and do the same thing Fail=on Pass= off) then have a always go through it with the jump and he will jump over the saw. If any Probs than ask.