I want my boss to stop at a edge but nope he falls off how do i do so?
Raycast at a 45 and 135 degree angle. If it misses, stop moving (or move in opposite direction)
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just make a block (solid:off) enable collisions-alpha[0] and use advanced or simple enemy example Flowlab Game Creator - Enemy Movement
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the reason you do it the way i say is so then the block is invisible and player can walk through it!
2 options that work pretty well for me, the first one is easier to do.
- Use an invisible object (not solid) that it can collided with to turn the enemy around.
- Using Raycasts pointing 45* and 135* downward always looking for ground.
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Thank you for the help everyone
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The advantage of ray casts is that you don’t have to place an object whenever there is an edge, and if you have free edition it saves a block. The advantage of a block is that even if there is not an edge you can make it turn around.