How do I make the enemy flip to face the direction it is moving in?
I currently have it set to move towards the player within a set area (it can move back and forth).
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Could you maybe send a screenshot of your code? The solution depends on how the movement is set up.
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look at an example here
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You can use extract, if the x velocity is greater than zero, back, if the x velocity is less than zero, flip.
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I am unsure what those switches are for, a more effective and cleaner method would just be 2 filters.
Typically the messier something looks the more likely it is ineffective. (Make sure you keep a balance with cleanness and flexibility)
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oh yeah, I was trying to make it so that is won’t continue flipping it forever, only once until the other side is activated. I guess that doesn’t matter