Basically, I want the enemy to look for the player and ‘See’ the player if they aren’t behind blocks.
I don’t know if there’s a way to do this without using like a raycaster for every solid block.
Basically, I want the enemy to look for the player and ‘See’ the player if they aren’t behind blocks.
I don’t know if there’s a way to do this without using like a raycaster for every solid block.
You could still use a raycaster, but have it stop at first object.
In View + Proximity (found the player) + Point At (turn off rotate sprite) + RayCast
Oh, I forgot that was a feature, lol.