Issue: I want levels to not reset and saving your progress
I am making a house
Rooms: Hallway, Bedroom, (More come later)
I want where after you unlock bedroom and go into bedroom you get a key to unlock the next room.
Which the key is used to unlock a door in hallway so you will need go back into hallway to use key to unlock next room.
Issue when you go BACK into the hallway the monsters and level is completely reset soo… how do I fix this?
so when the monster dies save 1 into the save behavior once the monster is loaded it reads if the monster has died if it outputs 1 then it destorys itself if it outputs 0 than it hasnt been killed
right now when you play my level you go through character choice then get into the game. when in game you defeat the monsters get the key unlock bedroom go into bedroom then if you go back to hallway everything is reset as it was when first enter
how do I also save the doors and if I was to use a key in bedroom to unlock a door in hallway?
once the doors unlocked save 1 into a save named open once the door is open? read open? make it go into a filter if its 1 than make it open the door again if its 0 dont do anything
is there a way you can send pictures of it I already have sent the game link
do this for each enemy, but name the saves differently
ok ty!! but do you know how to do keys? would it be similar?
it is different
i’ll show you
making it stay open will be similiar
I tried but doesn’t work the enemy is just gone
The top one is the one where the player has to be close. the bottom is it will open once the key is touched. You need to add something else. In the player, make it send the same message to the door
nvm the enemy works now I forgot to change my filter lol
in the proximity, you can make the distance as much as you want. Also do this. and set the proximity to the player object.
you can also use raycasts