Hey all,
I’m making a game in Flowlab for my technology class in school and I would like to know how to make my playable character die when he touches an enemy.
This would be greatly appreciated, thanks guys!
Hey all,
I’m making a game in Flowlab for my technology class in school and I would like to know how to make my playable character die when he touches an enemy.
This would be greatly appreciated, thanks guys!
There are a bundle in the behaviours that shows how to do this.
It’s called “Dangerous”
Thanks for the info but I still need one more thing. Every time the enemy spawns and touches the ground you instantly fail and have to restart. Is there any way I can fix this?
You have to change the object type (in collission) to player
You can also check the help page> examples