In my game (top-down shooter) there are 3 other survivors and i want to make it so that they follow me and when i stop they stop.
can someone help me? help me plz
is anyone going to help?
Could u maybe give an example @grazer
There are already examples of this in the Help Page - Examples:
http://flowlab.io/examples
Enemy Chase 1:
http://flowlab.io/game/play/188859
By grazer
Enemy Chase 2:
http://flowlab.io/game/play/2111
By grazer
Homing Missile Example:
https://flowlab.io/game/play/1354349
By JR01
Chase Example:
https://flowlab.io/game/play/1343478
By JR01
thanks @PixelPizza but these don’t really help with my game: https://flowlab.io/game/play/1392445
The first example/link I sent is exactly what you need.
Make sure you copy it precisely.
@XXD3G,
I think the best way is to do similar (but not the same) as my Chase Example, where I use 2 objects.
But I see you have limited amount to objects to make so here is an alternative:
- Uncheck proximity of only once
- Make another Proximity set to player but with a range of 100.
- Other X & Y is the Player
does this make the other 3 cpu’s follow me? @“JR 01”
yes, and stop when they get close to you.
so just insert it into each cpu? @“JR 01”
yes…
okay Thank You!
nvm
you have to put the type and name in too
Type - Player
Object - Object 3
edot: ok
okay and the cpu not following me @“JR 01”
- The Proxomities are the same;
set the top one to a big number (900) and the bottom to small number (100).
Uncheck “contains targets completely”.
2.The Expressions are (A-B), not (A+B)
OMG THANK YOU!! @“JR 01”
but how do i make them rotate based on where I’m at? @“JR 01”