why are you acting like i know everything
see i didnt know sherlock
Well I was explaining that you could use the same example you asked earlier about having something linked to the mouse move, but you add switches for both X and Y output of the mouse move and into the X and Y of the position behavior.
Then you have mouse click that turns the switches on, to allow the player to be positioned where the mouse is at.
theres no input
It was this. I was saying, you could just add switches for both X and Y outputs and have the mouse click behavior (on the player) turn them on.
The X and Y dots are called outputs, not inputs. There’s no inputs for any trigger behaviors except the timer.
i only ping CodeAlpaca when i need his help and when someone wants his help not for anything
player still has gravity so hes falling while teleporting back
then turn off gravity
i cant its a sidscroller so he’ll just fly
you can turn off gravity with “Enable”, but the player no longer has collisions.
enable? where is that idk what it is
If you go under “Properties” there is a block called “Enable”, it can turn the player physics off and on.
but now i cant put him back down
You should still be able to Click the player or perform Key Presses. (Logic is not turned off by enable)
yeah this is just really broken here is the game to help
The “Mouse Move” in the player needs to be set to “Use Game Coordinates.” The player will fly really fast across the screen if the mouse is close to the right side because the player will move over to the right side of the screen, which will then move the camera over, which will then make the mouse move.
ayo it works now yay