HuckleBerry’s Reviews

Thank you for the feedback!

2 Likes

I feel like some of the art looked completely in a different style than the rest. The sky looked really good as for the ground really wasn’t that good. Same with the trees and other objects. It looked like 2 people did the art.

1 Like

Oh WAIT. So the clouds weren’t created by you guys you use them from here. Free Sky with Clouds Background Pixel Art Set - CraftPix.net
Also boggles my mind how you gave credit to the player sprite you used and particle sprite you used but not the clouds.

This also violates rule 2

Your game can include any art or music you have legal permission to use, but anything not created by you during the jam should be listed in the game’s description.

2 Likes

@KiwiLeaf_Entertainment Oh man, you caught us. That sucks. I guess I’ll just have to send you the replay of me literally making the clouds.

I did a really good job on the clouds, and you’re just claiming it was made by someone else.

8 Likes

And just to clarify, there are only 2 things made not by us which are listed, and linked, in the description.
(We used like 1 bundle for the sine movement up and down of things like the glasses)

  1. The player character
  2. The dust particles

Also just wondering, why did you go out of your way to look up cloud sprites and try to find one that looked similar? Maybe other people reused/premade art for the flowjam, but I made it pretty clear that I was against reusing a ton of code/art.

6 Likes

Are these reviews still open?

2 Likes

Yes, he reopened it recently

2 Likes

Till We Have Faces: Midnight Cry DEMO by Meburningslime (itch.io)
Would you be able to review this demo? thank you!

3 Likes

Every time I think anything of this topic or you, HuckleBerry, I think “It’s Hucklin’ time!” for no reason at all and I can’t stop

3 Likes

GALACDRIVE by @sup3r87
(requested via discord)

Art:
It looks great. Galacdrive has the same visually clear, beautifully coloured and recognizable visuals that are now standard for sup3r87 games. The effects look good, and everything has just enough movement to be interesting without becoming distracting. There’s also a heap of cool visual details. the ship tilts to the direction you’re moving (affects gameplay as well), the sides of the screen push in on the drum beat, and the screen subtly flashes white on the next beat. Great job!

Sound:
The sound effects are good and makes the game even more satisfying, but Galacdrive’s music slaps. The main menu reminds me of something really specific that I can’t remember. (some game must use the same instruments or something and it’s driving me crazy). And the music that plays during gameplay caused me to be involuntarily bopping my head along the whole first run. please get this soundtrack up somewhere once the game is done!

Gameplay:
The idea of a scrolling rhythm shoot-em-up is really fun. that twist alone on this common genre makes the gameplay of the boss fights super unique. the other surprisingly big twist is your ship tilting based on the direction you’re moving. it sounds like a small thing but it affects the gameplay a lot. dodging the asteroids and picking up items to prepare for/recover from boss fights is thrilling at later stages, and it’s incredibly satisfying to learn the bosses and be able to take them out faster every run through. The high stakes of everything is beautiful. I love consequences.

Suggestions:

  1. Allow the player to pick up a new super weapon immediately after pressing the button to use the last one. Currently by the time most of them are done firing, it’s already too late to grab whatever new super weapon you wanted to swap out for.

  2. spawn super weapons/shields/repairs closer to the middle of the screen. They sometimes spawn too far to the sides (they end up being hard to see)

  3. Add the ability to shoot certain incoming boss projectiles to destroy them

  4. Have all asteroids destroy immediately when entering a boss fight, so that you can’t get hit by them after the boss has spawned.

  5. ranking system is super cool, and I think it would be even better if you could unlock skins for the ship for reaching specific ranks (this is a very small and unnecessary thing)

Issues:

  1. music cut out after the last real boss fight, not sure if this is intentional or not.

  2. I sometimes get automatic fullscreen that just looks like this when coming out of a run or going into the settings menu:

JUICE/Polish:
A lot of the details I mentioned in Art and sound could fit in here really well.
everything has just been tuned in a way where everything is fun to watch and is just the right speed.
my favourite thing by far in terms of polishing details was the sound and animation that happens when you press play. Perfect :ok_hand:

No story - but is this somehow connected to GalacticoS? I remember something about “activating the galacdrive” at the beginning of that game.

Conclusion:
This game has a lot going for it. The art, music, unique gameplay, and challenge add up to something very compelling to come back to every day until you see the end. the 4 play sessions across 4 days that it took me to get to lightyear 1216 might have been the most fun I’ve had playing a game on this site. Galacdrive is a great game, and I can’t wait to see it fully finished and featured on the front page. good luck!

7 Likes

I can say with full and absolute confidence that GALACDRIVE has the best FLowlab game soundtrack ever and everyone agrees

5 Likes

Hey! Thanks so much for the review, your feedback helps a ton!

I can definitely implement most of the suggestions you made in a pretty short time. Powerup swapping I’ve tried to do before, but actually required a lot more work than I thought lol. Also adding skins would be cool, but it would be a lot of effort with the game’s current framework. I really want to spend the said energy on other projects instead, since this one is almost done (:

Also, the music cutoff is intentional; the theme last it hasn’t been done yet!

Thanks again for the feedback!!

6 Likes

Any ideas for puzzles, mechanics and aesthetics would be greatly appreciated to implement into the full game, as well as rating. Thanks!

1 Like

When the topic is wrong:

7 Likes

nopenopenope, nothing happened, nothing at all

7 Likes

We’ve all been there and done that

4 Likes

Alright, so up next is Buddy Smash, then TWHF: MC demo.
tell me if I’ve completely missed or forgotten about a game, I’ve done it before.
(sorry about Team Super Blocky Racing @ShadowGaming , would you still be up for a review?)

2 Likes

Buddy Smash by @XBlu

Art:
It doesn’t look great, but it could be worse. The colours are pretty good for the most part, though I recommend adding more contrast from the background on weapons as a start.

image

Sound:
No sound :sob:

Gameplay:
This seems like it’s inspired by something like Kick The Buddy or People Playground, but I’ve played neither, so I wouldn’t know. The gameplay is janky to say the least, but it isn’t really your fault. the problem is that the game you are making is based around possibly the two things that flowlab is worst at. Physics, and mouse dragging. even with just the amount of physics objects seen in the prior screenshot, the game is already dipping to what must be around 10 or less FPS until the objects settle.

Suggestions:

  • come up with some ways to torture your buddy that don’t require dozens to hundreds of physics objects, like throwing large objects at him (if you can’t get mouse dragging to work better, you could have it emit) or making pools of lava, acid, and other things that can be placed as something like this:
    image
    and less like this:
    image
    (I’m assuming this is lava?)
  • If you’re really set on making a game like this with lots of physics, it might be a good idea to try a downloadable engine that can run 2d physics really well, like Godot or Unity.

JUICE/Polish:
not much here for polish. as mentioned earlier the game is really janky and lacks anything for animation or sound. I do like that he turns into a skeleton when touched by acid though.

Conclusion:
Fun Idea, not well suited to Flowlab. Unless you can find some creative workarounds to make this work without destroying the framerate, you might have to make something else, or switch engines. Despite all the negatives I’ve listed, It’s always a good thing to try to push the limits and try new things with Flowlab. So many things I thought would never be possible have been achieved on here through creativity, patience, and math. I would be very happy if you could prove me wrong about all this.

Good luck in the future, and thank you for submitting!

2 Likes

No actually. I completely scrapped that series lol.

Breaking Bad Fall GIF - Breaking Bad Fall Bryan Cranston GIFs

1 Like