so anyways a thing I would love to do is have an object designation/type block so that I could set all the guns in my game to be under gun designation so that I dont have to have a differnt colission block for each one
- love it
- neutral
- hate it
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dont vote for your own pole
It sounds like you’re asking for object parenting, which already exists?
- Make a “Gun” Object.
- Set the parent of all your types of guns to the “Gun” object from step one
- Point your collisions at the parent “Gun” type instead of all the child object types
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that should work Thanks!
I thought that object parenting was just like it is in the unity game engine where it makes the x and y values proportional to the x and y of the parent object.
Also is the information about features like documented on the flowlab user guide?