I dunno what I would call this

so anyways a thing I would love to do is have an object designation/type block so that I could set all the guns in my game to be under gun designation so that I dont have to have a differnt colission block for each one

  • love it
  • neutral
  • hate it

0 voters

dont vote for your own pole

It sounds like you’re asking for object parenting, which already exists?

  1. Make a “Gun” Object.
  2. Set the parent of all your types of guns to the “Gun” object from step one
  3. Point your collisions at the parent “Gun” type instead of all the child object types
1 Like

that should work Thanks!
I thought that object parenting was just like it is in the unity game engine where it makes the x and y values proportional to the x and y of the parent object.
Also is the information about features like documented on the flowlab user guide?