I found some bugs, help

yes, I didn’t know the system was still trying to reply to Slime. Sorry Slime for the accidental notif hahaha

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lol, i tried copying the code and make a new object for the proximity block in the code, but the zombie kept on going into the wall.

Because of the way the system works and the auto placing system for the nodes; you’ll need to replace the values on their positions to match your map’s. (=

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exactly what i did. :slight_smile:

Checking your game now. (=

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i deleted it because it didnt work…

oh haha, well, your AI’s seem to work fine for the most part, but since I can’t see it, can’t tell you much here. If you don’t want to use that other example, I highly recommend you experiment with using raycasts for more intelligent pathfinding, if you still want to achieve something efficient and organic.

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okay, thanks, if you have an idea of how it should work, could you leave a screenshot?

I’m currently working with a free account right now and my games are maxed out, so I can’t at the moment, sorry. :man_shrugging:

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okay, thanks anyway :slight_smile:

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Hope it goes well for you! (=

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Thank you!!! (me as somebody grandfather) “what a nice young man” xD

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