Wow, Flowlab has strict bleeping, it bleeped C. R. A. P.
ru still having trouble with the enemy following?
Yeah, but thebrickccentric is working on it, and there is no deadline
I was asking to see if this would help (connectors off screen are not important) it won’t exactly help guide through the walls or collisions, but it will follow the player until out of range
Wait, what game is that from.
My own game. It’s unfinished
Oh, what’s the objective in it?
It’s a little story game where you have to win a war against some shadow creatures, but I’m still planning the story out as I’m coding.
I forgot. the inside to the pack, angletovelocity:
Cos = left or right: Math.cos(A*(Math.PI/180)) Inputs: 1 (note: don’t actually type inputs 1)
Angle: ((A%360)+360)%360 Inputs: 1
Cos: BMath.cos(A(Math.PI/180)) Inputs: 2
BMath.sin(A(Math.PI/180)) Inputs: 2
Well that sine, cosine, and angle are too complicated, I don’t understand any of what you said.
When you press the boxes, the bottom will need you to write a prompt, so just copy and paste.
I know, but I don’t know what to really add to my maze for an update, does anyone have suggestions
How about a map you have to find in a random spawn far away from you
Sounds good, but how was everyone’s weekends?
Hey, is everyone okay? Nobody’s responded in a while, and just wanted to make sure everyone’s okay.
Did you end up using the code I sent you?
Oh i forgot, I was busy because i’ve been having to work for finals.