I need help determining X and Y

I’m making a top down shooter game where the player shoots 2 different projectiles to either make a box bigger and smaller. What im trying to do is make it so when something is at 100% size they are unmovable but once I fire a certain amount of times it will shrink the box self to 50% of its original size which will now be moveable while also being able to reverse it

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if you need to figure out an objects position you can use an extractor and use globals to easily communicate those positions upon every other object


Is this what you’re looking for?
You can also set an Extractor to X/Y Scale

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