I just added bowser into the game, but i cant figure out how to get him to owrk like in the original
figure out what he does in the original and ask people for help translating that into Flowlab.
i figured that out: he breathes fire every ten sencds, and when mario jumps over him, he starts following until he grabs the axe
For the fire, you could put an infinitely repeating timer (with 100 delay) that only triggers once Bowser is on screen.
Could you provide a link?
You could make bowser walk around back and forth and jumps every now and then with the fireballs on a timer for every 10 seconds.
You could have extractors that extract Mario’s x cords and compare it with bowsers x cords so when the cords are negative showing Mario is behind bowser he can toggle flip and start for the axe.