I just added bowser into the game, but i cant figure out how to get him to owrk like in the original
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figure out what he does in the original and ask people for help translating that into Flowlab.
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i figured that out: he breathes fire every ten sencds, and when mario jumps over him, he starts following until he grabs the axe
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For the fire, you could put an infinitely repeating timer (with 100 delay) that only triggers once Bowser is on screen.
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Could you provide a link?
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You could make bowser walk around back and forth and jumps every now and then with the fireballs on a timer for every 10 seconds.
You could have extractors that extract Mario’s x cords and compare it with bowsers x cords so when the cords are negative showing Mario is behind bowser he can toggle flip and start for the axe.
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