I fixed it. but when you press space they all are destroyed at once
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That’s because all objects of that type receive that message.
To work around it, have the same message sending it to the enemy, but this time turning on a switch.
The enemy will have proximity with player, x and y into an AND block, connect the output of the AND to the input of the switch, the output of the switch destroying the enemy.
Sorry if it sounded complex, I can’t make an example at the moment. If you still need one by Thursday, I’ll be available then.
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Yes please
I’ll make one as soon as I eat breakfast and take a shower LOL