Pauses the game, but still works within itself, checks the player’s health, keeps track of what they’ve picked up, and the perks they’ve picked out during their journey.
Within itself, this is one of the most complicated things I’m going to have to make.
Maybe, when you go on the pip-boy, you could use the save behaviour, then go on to a different level which acts like the pip-boy! You would still need a REAL intricate save system that might be even more complex than HAKK3R!
The save behavior will definitely have to be used, but due to the fact that there are already hundreds of collectable items in the game, I need something more compact, if possible.