So, I have a basic puzzle I’m working on. There are 5 ‘tiles’ that can be rotated into 5 different spots. When clicked tile 1 will turn one way and tile 2 turn the opposite direction.
I’m using global values to trigger the rotation on the ‘non clicked’ tile. However I set the behaviours up and copy them between the tiles and some work and others dont turn, or turn the wrong ones instead.
What am I doing wrong?
I just tried it, and it’s not clear to me what is not working. Can you lay out the steps in a simple fashion to reproduce and see the bug?
[EDIT] I don’t know what this game is, but I like the way it looks so far
When one tile is clicked only one other should move and there are some tiles that move others too.
Its supposed to represent the ground of a cave for a D&D campaign im running…
Hi @Webbz1986 ,
when I click 1 it moves 3, 2 moves 4, etc. as shown.
What exactly is not working and what should it do instead?
It’s all finished now, I did have a similar bug, but closing the browser and reopening it fixed it