I’m really struggling with level design. My game is gonna be a puzzle and i can only make ultra hard parkour and thats about it 
I was wondering if any of you pros out there could give me some ideas.
Here are the core components of my game.
Pressing Q: Acts as a toggle between the real world and the virtual world. Movement in each world transposes to the other.
Virtual Purple Blocks: Only exist in the Virtual world.
Pushables, Pressure pads and doors. : May come in different colours. Can be pushed to make jumps or onto pressure pads to activate doors. (Perhaps coloured pushables go with coloured doors and pressure pads?)
Spikes: Kill you. (These are currently a WIP)
Any help would be much appreciated, thanks guys! - camiwami
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Can you give a link to your game? I could help 
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I don’t think you need anything else with this! Try adding some cool things like levers, and draw inspiration from other games! This is really good, btw.
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Thanks! I’ll add levers! Also I’m gonna add coloured pushables and doors and pads and levers!! (wow that was a really long sentence lol)
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You wanted to travel between different dimensions.
Whenever you press Q, have it extract the X and Y positions and then bring you to the level that is the alternative dimension. When there, set the X and Y coordinates to what is saved.
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For pressure plates, set the object to “not solid” but “collidable.” Then activate whatever you want with it when it toucher something.
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