I’m working on a game called, “Tanks and Tools” and the track that the tank is supposed to be always-emiting isn’t always emiting, I’m not sure if I did somthing wrong or it’s a flowlab bug but if some nice user could explain this to me that would be great.
Post a link to your game?
Hi there @buy3get5free ,
there is a limit how many objects you can emit, otherwise it would slow down your game at some stage.
Maybe let them expire?
No worries @buy3get5free , I didn’t know myself before I run into the same problem
I think the limit is 100? But don’t quote me on that.
I always leave the ‘Emit’ set to ‘Never expire’ and then in the object itself I do this:
That way the object fades out nicely before it commits suicide … so to say, LOL
I think that looks better than it just popping out of existence.
EDIT: For sure the wire to the ‘to’ number block should be connected to ‘in’ and not to ‘+’
I need more coffee …
Sure thing, that’s why I showed you
cool, thanks again just wanted your permission before I used your technique.