Improved Collision Trigger

I have a few suggestions to make it better and WAY more useful.

  1. a constant output for something that is touching
  2. quicker turn off when an object STOPS touching
  3. an output that triggers when and object stops touching

the only way to do some of this is to use a nor gate and have the objects have a bounce of 1.0, but this isn’t effective, as it still outputs for a second after the object has stopped touching

Make this only apply to new triggers

I was thinking more along the lines of keeping the current functionality on one output, but adding 2 new ones with these functions

Better.

Usually pre-update behaviors dont get the updated interface, but post-update behaviors do.