I am making a simple clicker game, based off the example provided. When a box is clicked I would like it to explode, sending 5 fragments flying.
Here is the Behaviour of the Box object.
When clicked the box is destroyed, and a Repeater creates 5 fragments each of which is given a Random angle of ejection.
This all works well.
However I’d like each fragment to start with a random Rotation.
If I add Once > Random > Rotation to the shard object, then this literally only triggers once. So the very first fragment gets a random orientation, but all subsequent fragments are identical, with a rotation of 0.
How can I set a random rotation to every Shard object at the moment it is spawned?
Thanks.