Interacting with object length

I want to know how to for example after some period of time the object turns bigger and after some time goes back to the original state.

Use a Size behavior (Your original sprite should be in the largest form, because the size can’t increase past the original sprite’s size or the image would be blurry and weird.)

It can go bigger than its original size, and it’s not really blurry because everything is in pixels already (though it will get blurry with faded edges, like importing an image).

The behavior works with %,
100% = is normal size
< 100% = shrinks
> 100% = enlarges
<= 0% = invisible

Sorry I released. But what is raycast for?