iphone

So lets say hypothetically a flowlab game gets into the app store. How would the keyboard commands be translated to the tapping and dragging in an iphone version?

They don’t. You need to make objects on the HUD as touchscreen buttons. Then in behaviors, you make a “when clicked” behavior instead of a “key pressed”.

Then why can’t there be that keyboard that pops up when theres any key pressed button???

For what reason would you want over half your screen taken up by an entire keyboard? Doesn’t it seem more logical to put a transparent touchpad of buttons on the corners of the screen?

Reply to Mhx Air:
For cheat codes!