Is rcreger's lighting system an example? If so, how do I implement it?

What the title says. I would like to implement this in my Flowjam game, and help would be greatly appreciated.

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I’m pretty sure it is if it’s called Lighting System…

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Yes, it is. I actually have an update to go with it at some time, but I don’t think I can get to it before the Flowjam. Anyways, here is the current one:

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Okay, thank you both!

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Wait. If the player object is set to keep between levels, will the lighting update when the level changes?


Could you help me? Here's the game:

Flowlab Game Creator - The Glowing Fella

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Haven’t checked the game, but if you want the lighting to remain the same, I’d do one of two things:

  1. Have a save feature that saves the last lighting value, and let that save be read for only a small amount of time when entering the next level.
  2. When in the next, or any, level, have the player near a light source so the object understands it is in a lighting area.
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