im working on a multiplayer (sorry for creating so many forums lately)
basically i want the first person to join be player 1 and the second to be player 2 and so on
preferably to have that value saved in a save block or something
also i need to remove that value if they leave the game or the next time they rejoin
I would think if you used ‘player count’ and a filter. When the ‘PlayerCount’ is equal to (1) then you are assigned this role.
ill try that!! thanks
Have you tested it? Is there any bugs when the next player joins?
im kinda slow im still implementing it because theres a lot that i had to build off of that before testing
You can also test by opening the same game in two different tabs.
sooooooo it doesn’t do what i want i have it share the animation value for the bottom boxes but they arnt sharing do u know why
this is happening in reverse with player 2
also i always use 2 tabs for testing : )
So, the problem…
on one of the tabs, you click the guy. On the other tab, the guy does not show up?
yes its acting weird
you know what would be cool?
people actually posting links when they want help-
i didn’t want people to play it before its bone but whatever idc